Engineering & Architecture

Guidance

What you need from class to design this container and draw it properly. Keep this page open while you draw.

The one idea

You need a one-way door with no moving parts. Blades have to get in easily. Getting back out has to be nearly impossible — no matter which way the container ends up.

With no flaps allowed, the only tool you have is shape. Think piggy bank, ballot box, or lobster trap: the way in is easy to find from outside and hard to find from inside.

Cross-section of a container with a tube that reaches down inside from the slot. Upright, blades drop to the floor. Upside down, blades pile up around the tube, below its open end. blade in tube reaches down inside upright the only way out is up here upside down
One way to solve it, not the only way. Flipped over, the blades land around the tube, and the only exit is at the tube's far end, above the pile. Check your own idea the same way in four positions: upright, on each side, and upside down.

The constraints, as a checklist

Every concept you sketch should pass all of these. If one fails, cross it out and say why in your notebook — that's good research, not wasted time.

What to research

Take notes in your engineering notebook. For each thing you look up, write one line on what it means for your design.

The questions your sketches must answer

Sketch at least three different concepts — not the same box three times. Each sketch should try to answer these. Draw the whole container and zoom in on the important details.

  1. Where does the blade go in, and how does a student know that without being told?
  2. How big is the opening, and does the largest blade fit?
  3. What stops a blade from coming back out when it's upside down? On its side?
  4. How big is the whole container, and how many blades will it hold?
  5. Where could someone get cut or pinched, and how did you design that out?
  6. Could it be made as one piece of plastic?

Multiview drawing

A multiview drawing shows the part straight-on from different sides. You need at least three views: front, top, and right side. The drawing sheet uses third-angle projection, so the views go in fixed places:

A drawing sheet with a simple box container shown in top, front, right side, and isometric views. The top view is above the front view and the right side view is to its right. Dashed hidden lines show a tube inside the box. TOP ISOMETRIC FRONT RIGHT SIDE same width same height hidden lines: the tube inside no hidden lines here
Where each view goes on the sheet. The dashed guide lines are why the views must line up: the top view shares the front's width, and the right side shares the front's height. Project across instead of re-measuring.

Line types

The four line types: a thick solid visible line, a dashed hidden line, a long-short-dash center line, and a dimension line with arrows and extension lines. Visible — edges you can see. Dark and thick. Hidden — edges behind or inside. Short dashes. Center — the middle of holes and round parts. 4 ½" Dimension — a size in real units.
Hidden lines are the most important line on this project. Without them, nobody can see how your container keeps blades in.

Isometric drawing

The isometric view is the 3D picture that helps a reader understand the other views. It goes in the fourth box on the sheet.

Isometric axes: a vertical height axis and width and depth axes each at 30 degrees from horizontal. Next to it, an isometric cube with a circle on its top face drawn as an ellipse. 30° 30° height width depth a circle on the top face becomes an ellipse
Three axes, 120° apart. Everything you draw in the isometric view runs along one of them or connects points that do.

Drawing to scale

The sheet is a 1/4-inch grid. You decide what one box stands for, then stick to it on every view. Pick a scale that makes your largest view fill most of its box without running off the edge.

Boxes on the sheet

boxes = real size ÷ size of one box

A container 6 inches tall at 1 box = ½ inch is 6 ÷ ½ = 12 boxes tall. Count how many boxes fit in one view panel before you choose.

Picking a scale

size of one box ≥ largest dimension ÷ boxes available

Then round up to an easy number — ¼ in, ½ in, 1 in, or 0.5 cm. Write it in the SCALE block, like "1 box = ½ in".

Dimensions that don't fit the grid. Wall thickness, slot width, and corner radius are usually smaller than one box. Add a dimension line with the real size for each one. The reader should never have to guess a number.

Fill in the whole title block — name, object, date, and scale. Give your design a name in the OBJECT box.

Two from a previous year

Both of these are real student drawings. Names are blocked out.

Student drawing of a tapered, round-cornered box with a slot across the top, in top, front, right side, and shaded isometric views
A tapered box with a slot across the top.
Student drawing of a cylinder with a chute on top and a funnel inside, in top, front, right side, and isometric views
A cylinder with a chute on top and a funnel inside.

What's good here, and what's missing

The tapered box. The views line up, and the rounded corners deal with sharp edges. Hidden lines show the wall thickness. The isometric is clean and shaded well. But the drawing doesn't show what keeps a blade from falling back out through the slot when it's flipped over — and that's the whole problem. The OBJECT and DATE boxes are empty, and the scale is written outside the SCALE box.

The cylinder. The trap is easy to read: a chute leads into a funnel, and the front view shows the funnel with hidden lines. The scale ("1 box = ¼ in") and title block are complete. The miss: in the right side view, the funnel is drawn with solid lines. It's inside the part, so it should be dashed there too. The top view also needs a center mark for the circle.